Active Learning Solutions

At Play Learn Develop we take the affordances of active learning to the next level. While developing your employees’ skills and capabilities, we collect behavioural data that is then translated into knowledge to support your organisation’s transformation journey.
Our Learning and Development solutions are designed and developed following these principles:

Active Learning and Behavioural Science
Game design and Gamification
21st century skills and Industry 4.0


Our unique approach to using Hot and Cold cognition categories to focus on developing capabilities as well as skills ensures that your employees will be future-ready. 
After all, the world in which your company's products and services will thrive and sell is yet to be defined.

Thinking Hats

This RPS (Role Playing Simulation) dramatically increases the speed at which players - employees in your organisation, develop their project management capabilities.

Through the use of active learning, and other psychology of learning tools, Thinking Hats also ensures the effective transfer of newly learned skills to job tasks and activities.

Cold Cognition Learning Outcomes

Budget planning
Time management planning
Scope management planning
Risk Management planning

Hot Cognition Learning Outcomes

Collaboration
Leadership & Decision making
Communication
Creativity
Playful experimentation is an excellent technique to ensure players learn how to use the tools and techniques your organisation has developed for the management of constant change in project-based environments.

Augmented Decision Making

This board game has been designed and developed to improve the kind of decision making needed under the Industry 4.0 environment: distributed decision making.

In this game participants learn not only to adjust their decision making based on other players’ actions, they also interact with the AI (Artificial Intelligence) entities designed to guide them in making the most optimal choice.

Cold Cognition Learning Outcomes

Risk Management planning
Budget planning
Scope management planning

Hot Cognition Learning Outcomes

Decision making
Negotiation
Creativity
The game is designed to be played as part of a training session, supported by a facilitator. And it can be played as a tabletop game at home.
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